You are alone in the arena. The horde comes in waves, your weapon fires itself, and every thirty seconds something bigger arrives. Pick a hero, stack upgrades, and find out how far the build carries you.

Five heroes, five different fights

HeroPlays Like
Warrior 120 HP behind 25% armour. Whirlwind clears what gets close.
Ranger Three arrows in a spread, from the far side of the screen.
Mage The highest damage in the game on the thinnest health bar.
Assassin Fastest thing in the arena. Strikes hard, cannot take a hit.
Tank 150 HP and 45% armour. Standing inside the horde is the strategy.

Reach is real: the Warrior, Assassin and Tank have to be in the fight, while the Ranger picks things apart before they arrive.

Bosses you have to read, not out-damage

Three archetypes, each with three phases and a telegraphed special that will kill you if you're still standing where it lands:

  • The Warden — marks a lane, then charges down it
  • The Emberlord — seeds the ground with fire and puts one patch under your feet
  • The Colossus — a shockwave ring with a single gap. Find it or wear it.

Clear stages 1–3 and they come back ascended — more health, more damage, and no longer holding back.

Two ways to play

  • Campaign — six stages. Beat the last boss to win.
  • Endless — unlocked by clearing the Campaign. No end. How long can you last?

Progression that sticks

Coins, equipment and permanent upgrades carry between runs, so a lost run still moves you forward. Weapons evolve, passives stack, chests and elites drop gear you can equip, sell, or fold into something better. Starting over is a button if you'd rather.

Controls
WASD / Arrows Move
Q Ultimate
E Bomb
L Spend a queued upgrade
M Toggle minmap
Esc Pause

Attacking is automatic — your weapon targets the nearest enemy in range. Levelling up doesn't interrupt you; upgrades queue until you press L.

Click to start — the game needs one click before sound will play.

Published 4 days ago
StatusReleased
PlatformsHTML5
AuthorEricCanCode
GenreSurvival
TagsBullet Hell, html5, Pixel Art, Roguelike
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Development log

Leave a comment

Log in with itch.io to leave a comment.