Vitalis Arena
You are alone in the arena. The horde comes in waves, your weapon fires itself, and every thirty seconds something bigger arrives. Pick a hero, stack upgrades, and find out how far the build carries you.
Five heroes, five different fights
| Hero | Plays Like | |
|---|---|---|
| Warrior | 120 HP behind 25% armour. Whirlwind clears what gets close. | |
| Ranger | Three arrows in a spread, from the far side of the screen. | |
| Mage | The highest damage in the game on the thinnest health bar. | |
| Assassin | Fastest thing in the arena. Strikes hard, cannot take a hit. | |
| Tank | 150 HP and 45% armour. Standing inside the horde is the strategy. |
Reach is real: the Warrior, Assassin and Tank have to be in the fight, while the Ranger picks things apart before they arrive.
Bosses you have to read, not out-damage
Three archetypes, each with three phases and a telegraphed special that will kill you if you're still standing where it lands:
- The Warden — marks a lane, then charges down it
- The Emberlord — seeds the ground with fire and puts one patch under your feet
- The Colossus — a shockwave ring with a single gap. Find it or wear it.
Clear stages 1–3 and they come back ascended — more health, more damage, and no longer holding back.
Two ways to play
- Campaign — six stages. Beat the last boss to win.
- Endless — unlocked by clearing the Campaign. No end. How long can you last?
Progression that sticks
Coins, equipment and permanent upgrades carry between runs, so a lost run still moves you forward. Weapons evolve, passives stack, chests and elites drop gear you can equip, sell, or fold into something better. Starting over is a button if you'd rather.
| Controls | ||
|---|---|---|
| WASD / Arrows | Move | |
| Q | Ultimate | |
| E | Bomb | |
| L | Spend a queued upgrade | |
| M | Toggle minmap | |
| Esc | Pause |
Attacking is automatic — your weapon targets the nearest enemy in range. Levelling up doesn't interrupt you; upgrades queue until you press L.
Click to start — the game needs one click before sound will play.
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | EricCanCode |
| Genre | Survival |
| Tags | Bullet Hell, html5, Pixel Art, Roguelike |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Development log
- Vitalis Arena is officially live on itch.io!4 days ago


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